Game Mechanics

Plain-English explainers for how Cursed Tank Simulator actually works.

Reload

How caliber, turret multiplier and the ready rack set your true reload time.

Active Protection System (APS)

How APS charges detect, target, and neutralize chemical and kinetic threats.

Penetration & angles Soon

How penetration drops off at 30° and 60°, and when shots ricochet.

Blowout protection Soon

Ammo racks, blowout panels and surviving an ammo detonation.

Ammo types Soon

AP, HE and the rest: what each shell does and when to load it.

Optics & systems Soon

Thermals, FCS, rangefinders and radar, and what they change in a fight.