CTSFD
Back to Builds

survivability final boss

Tier 11 MBT
Created 2 weeks ago
Loadout
Hull
Leclerc Serie 21 - hull Tier 10 in Cursed Tank Simulator
Leclerc Serie 21 T10
hull
yen currency 8,687,000
:(
:(
Turret
Taranis - turret Tier 11 in Cursed Tank Simulator
Taranis T11
turret
yen currency 16,376,000
:(
Joe's Shack
Gun
130mm TG50 - gun Tier 11 in Cursed Tank Simulator
130mm TG50 T11
gun
token currency 8
:(
Daily Reward
Description

a reliable t11 build that should last a good while, good for sniping but you can swap out the gun for a shorter reload for brawling.

Ratings & Reviews (0)

Fun

No ratings yet

Unrated

to rate this build.

No reviews yet. Be the first to review!

Build Facts
Recommended Tier Tier 11
Class MBT
Yen Cost
25,063,000 yen currency
Token Cost
8 token currency
Similar Builds
hull
turret
gun

T11-12 High Survivability MBT

As I was checking out the new parts, and I noticed that the Taranis has a ridiculously spaced out turret crew, along with a large plate that blocks a majority, if not all of the spall. This means that in a Contender 2M hull, even an LFP shot won’t usually kill your turret crew, this gives it unparalleled survivability in T11. Even your mantlet will be protected by your breech and your ammo usually wont get hit. Pros: Insane survivability, great frontal turret armor, 22.1 HP/t , lower profile compared to other turrets, -9.5 gun depression + suspension aim, Gen 2 thermals, 2-32x zoom, 2.5km fcs, has radar , high ammo capacity + all blowout , and autoloaded . Cons: Thin turret sides autocannons will pen , no autocannon secondary its not Yoyota after all , average reload 1.35 multi, 7.30 seconds with 120mm L/44 , below average hull traverse rate, and a really dim thermal for some reason. Note in practice, this build isn’t as consistent as I thought it would be, but there is still a good chance that you can survive a LFP shot if you have your turret straight forward + its still a good turret. Ideal suspension settings: Spring stiffness: 1.20x Spring Dampening: 2.00x Max Ride Height: +0.40 Max If you want more mobility, use Leclerc which would put you up to ~30 HP/t LFP and mantlet shots on Hull: Contender 2M Turret: Taranis Gun: 120mm L/44 Tested against 120mm L/44 LFP and mantlet shots on Hull: Contender 2M Turret: Black Night APS on Gun: 120mm L/44 Tested against 120mm L/44

MBT Tier 11-12
4.8 (6)
hull
turret
gun

Black Night on steroids

challenger 2 ATDU hull makes this black night almost unkillable i know everyone already knows this but for those who dont, feel free to use it

MBT Tier 11
4.5 (7)
hull
turret
gun

T11 What the actual fu-

Weakspot is between the Mantlet and Periscope turret ring using HEAT rounds above 500mm; APFSDS will NOT work well trying to pen this thing. Thank me later and good luck, you’ll need it 😭. This thing might rival Contender 2M build of this version.

MBT Tier 11
4.0 (6)
hull
turret
gun

T11 tank getter

use this to get the kill requirments for yoyo mk3 fenri

MBT Tier 11
4.0 (5)
hull
turret
gun

Well rounded tier 11 mbt

Good rounds but struggle against space armor you get proxy rounds and good Overpressure Really good for tanking shot On large map you can use the radar

MBT Tier 11
3.9 (3)
hull
turret
gun

t11 mbt "ZTZ-721K"

great frontal armor with 1 or 2 major weakspots not good side armor has aps use identification panels to cover the mantle

MBT Tier 11
3.8 (2)