Cursed Tank Simulator Wiki
Everything about how Cursed Tank Simulator works, from penetration and armour to reload and active protection. Browse a category below or jump straight to a topic.
10 articles
Work in progress
This wiki is still being written. Pages are incomplete, numbers may change, and some mechanics are not covered yet.
Gunnery
Putting rounds on target: loading, aiming, penetration.
Shell Types
AP, APHE, APDS, APFSDS, HEAT and HE, and what each one is for.
Penetration
Whether your round punches through, and how angle and range change it.
Ricochet and Normalization
Why shots bounce, and how the round bends before they do.
Ballistics and Trajectory
Shell drop, velocity loss, and leading a moving target.
Reload
How the base reload turns into the time you actually get in game.
Spall and Post-Penetration
Getting through is step one. The fragment cone is what does the damage.
Damage Numbers
What actually gets subtracted from a part when it is hit.
HE and Overpressure
Blast damage that does not need to penetrate at all.
Defense
Surviving what comes back at you: armour and protection systems.