CTSFD
Back to Builds

T 11 wall

Tier 11
Created 1 day ago
Loadout
Hull
Challenger 2 ATDU - hull Tier 11 in Cursed Tank Simulator
Challenger 2 ATDU T11
hull
yen currency 16,376,000
:(
Blueprints
Turret
Taranis - turret Tier 11 in Cursed Tank Simulator
Taranis T11
turret
yen currency 16,376,000
:(
Joe's Shack
Gun
76mm OTO - gun Tier 11 in Cursed Tank Simulator
76mm OTO T11
gun
yen currency 16,376,000
:(
Blueprints
Description

WHY WONT YOU DIE!

Bullshit design, son.

My tank becomes impenetrable in response to skill issue. YOU CANT HURT ME, JACK!

on a serious note as long as you don’t mind having to use a autocannon the gun mantlet and the drivers port cant be pen cus of the massive gun breach so the only weak spot is the really low front plate that you can hide really easily or this weird angle under the drivers port.

Ratings & Reviews (0)

Fun

No ratings yet

Unrated

to rate this build.

No reviews yet. Be the first to review!

Build Facts
Recommended Tier Tier 11
Class General
Yen Cost
49,128,000 yen currency
Similar Builds
hull
turret
gun

T11-12 High Survivability MBT

As I was checking out the new parts, and I noticed that the Taranis has a ridiculously spaced out turret crew, along with a large plate that blocks a majority, if not all of the spall. This means that in a Contender 2M hull, even an LFP shot won’t usually kill your turret crew, this gives it unparalleled survivability in T11. Even your mantlet will be protected by your breech and your ammo usually wont get hit. Pros: Insane survivability, great frontal turret armor, 22.1 HP/t , lower profile compared to other turrets, -9.5 gun depression + suspension aim, Gen 2 thermals, 2-32x zoom, 2.5km fcs, has radar , high ammo capacity + all blowout , and autoloaded . Cons: Thin turret sides autocannons will pen , no autocannon secondary its not Yoyota after all , average reload 1.35 multi, 7.30 seconds with 120mm L/44 , below average hull traverse rate, and a really dim thermal for some reason. Note in practice, this build isn’t as consistent as I thought it would be, but there is still a good chance that you can survive a LFP shot if you have your turret straight forward + its still a good turret. Ideal suspension settings: Spring stiffness: 1.20x Spring Dampening: 2.00x Max Ride Height: +0.40 Max If you want more mobility, use Leclerc which would put you up to ~30 HP/t LFP and mantlet shots on Hull: Contender 2M Turret: Taranis Gun: 120mm L/44 Tested against 120mm L/44 LFP and mantlet shots on Hull: Contender 2M Turret: Black Night APS on Gun: 120mm L/44 Tested against 120mm L/44

MBT Tier 11-12
4.8 (6)
hull
turret
gun

Black Night on steroids

challenger 2 ATDU hull makes this black night almost unkillable i know everyone already knows this but for those who dont, feel free to use it

MBT Tier 11
4.5 (7)
hull
turret
gun

Challenger 2 Prime

Insane armour , as long as you don't angle . The gun is very powerful , with an above average penetration for its tier 460mm and a managable reload , especially with the readyrack system of the turret. The main weakspot most players default to, the gun mantlet , is mostly covered by the gun shield, and makes for peak troll material .

Heavy Tank Tier 11
4.4 (9)
hull
turret
gun

Very overpowered build for tier 9

Very strong in the right hands

Tier 9-12
4.0 (3)