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T11 Anti everything

Tier 11 Tank Destroyer
Created 6 months ago
Loadout
Hull
VAMPIRE-M - hull Tier 10 in Cursed Tank Simulator
VAMPIRE-M T10
hull
yen currency 8,687,000
:(
Joe's Shack
Turret
MSC - turret Tier 10 in Cursed Tank Simulator
MSC T10
turret
yen currency 8,687,000
:(
Blueprints
Gun
185mm UHistory Mk.1 - gun Tier 12 in Cursed Tank Simulator
185mm UHistory Mk.1 T12
gun
yen currency 22,824,000
:(
Blueprints
Description

This 90% of the time either destroys everything internal even if you non pen it destroys cannons mgs radars tracks (everything external) with a useable reload and a pretty surviable build

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Build Facts
Recommended Tier Tier 11
Class Tank Destroyer
Yen Cost
40,198,000 yen currency
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Contender 15K "Armor gambit"

I randomly discovered this setup when trying to make something with a really fast reload. This thingy is meant to support and snipe rather than brawl. The main strengths of this TD are really strong gun downtiered , high mobility, a drone, high RM 2 , and hull aim. A side feature is the surprising CE protection this tank has. The build sacrifices proper armor and ammo load max. 13 rounds for 2A73 for the things mentioned above. The gameplay of this tank is a bit challenging as it relies on flanking/camping, but the drone function allows you to play on smaller maps too and support brawlers. Or just use it for rushing, who cares The turret also allows you to switch the guns based on your preference. If you're a fan of more conventional guns, you can use them freely, you will get about 5s of reload for the 120-125mm. But be aware the ammo storage is very limited, so make every shot count.

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why does challenger 1 turret have better armor then challenger 2 turret

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spam toxic

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