
version 2
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Generic meme arty, other turrets work better, I dont get the downtiered hull. Order of importance is gun, turret, hull
Tier 6 drone arty simulator. About as lousy as it gets, but certainly is not the most stupid thing you could use at tier 6, despite everything.






T6 CV90160B
Figure 1.1 - CV90160B CV9040B 16cm gun variation Meatball Launcher + By using da big 16cm gun , you can bomb everything in this tier using the HE shell, even battlepacks leopard in tier 7. You also get big heat which can penetrate most of the frontal armour of the turrets/hulls in this tier. Probably a good defensive light tank setup owo - FeCN 氰化二價鐵, player Pros Laser rangefinder Can counter R3/Wiesel in 3Fort ^w^ Stabiliser up to 60km/h NVD night vision Decent mobility 70/-45km/h 20.6HP/t You get some armour some internal RHA fuel blah blah blah Can do some defilade in 3Fort -10/25 Good HE shell Decent turret turning rate v40/h25 Cons Turret ring weak spot ~10mm, can be penetrated by 7.62mm Some ammunition part in the turret ring is exposed ie the turret dose not fit the hull Long reload ~17.55s 2 crew only Small ammo volume 17 shots You need to aim the weakspots eg roof, bottom to destroy targets Brain FCS needed due to slow shells Turtle HEAT shell No coax Suggested strategies Make good use of obstacles. Memorise weakspots. Train your aiming


Anti-Wiesel Brigade
really useful against wiesels sniping on 3fort thanks to fcs and an overall mean vehicle









sturmmorser VI ausf B
one of the best t6 doomsday builds, fast enought, armored, stereoscopical rangefinder and op turret, 51s reload faster than on sturm but still not enought for rushing, just sit behind the wall and use binocle to rangefind enemies and shoot slow/stucked ones

