Detailed Statistics for T-14 Armata
The T-14 Armata is a 12 hull in Cursed Tank Simulator.
- Price
- It costs 22,824,000 yen.
- Max Speed
- The maximum speed is 80 km/h.
- Acceleration
- The acceleration is 7.1.
- Reload Multiplier
- The reload multiplier is 1.45x.
- Effective Reload Multiplier
- The effective reload multiplier is 0.69x.
- Hull Armor
- The hull armor thickness is 1250mm front, 240mm side, and 80mm rear.
- Turret Armor
- The turret armor thickness is 40mm front, 40mm side, and 40mm rear.
- Turret Traverse
- The turret traverse speed is 45 degrees per second.
- Crew
- It has a crew of 1 driver(s), 1 gunner(s), 1 commander(s), and 0 loader(s).
Summary
Tier
12
Price
22.8M
Weight
59 t
Blowout Panels
In-game description
Nobody has recorded this blueprint's material cost yet. Suggest the materials if you know it.
The T-14 has blowout panels and non-blowout areas.
If you have too large a caliber, mostly above 125mm, everything will go into the carousel (non-blowout).
If you have a 125mm caliber or smaller, the first batch (10-11 rounds) will go into the blowout panels behind the turret. (Except H-2(120mm) and 117mm Betwixt, they will go into the carousel)
(140mm ATAC and 152mm 2A73: first batch (8-9 rounds) will go into blowout)
Also fun fact, the T-14 armata does not have an horizontal drive or an vertical drive
- Drivers
- 1
- Gunners
- 1
- Commanders
- 1
- Acceleration
- 7.1 units
- Torque
- 35 units
- Traverse Rate
- 40 °/s
- Ammo Storage
- 0 units
- Hull Aim
- Turretless
- Armour
- 1,250 / 240 / 80 (mm)
- Speed
- 80 / -42 (km/h)
- Horsepower
- 1,500 hp
- RPM
- 1,800
- Repair Multiplier
- 2 x
- Armour
- 40 / 40 / 40 (mm)
- Stabiliser
- ⟷/↕︎ Speeds
- 45 / 10 (°/s)
- ↕︎ Limits
- 14 / -7 (°)
- ⟷ Limits
- 180 / -180 (°)
- Ammo Storage
- 49.6 units
- Smoke Grenades / Per Use
- 24 / 4
- Smoke Launcher Control
- mouse
- Reload Multiplier
- 1.45
- FCS
- 4 km
- FCS Sight
- Modern Russian Add a shot
- Thermals
- Gen 2 (Strength: 2)
- Zoom
- 13 / 2.5 (x)
- Rangefinder
- Laser
- APS Launchers
- 10
- LWS
- LWS Radius
- 20 m
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 15, 35 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 30, 50 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 45, 65 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 60, 80 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -35, -15 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -50, -30 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -65, -45 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -80, -60 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
Shell Capacity Calculator
Select a gun to calculate how many of its shells fit into each rack.
- HP
- 100
- Ammo Volume
- 4.7
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
1st to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 4.7
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
2nd to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 3.5
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
3rd to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 4.7
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
4th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 4.7
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
5th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 4.7
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
6th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 4.7
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
7th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 4.7
- Shell Count
- N/A
Turret Carousel is circular storage on the turret floor.
8th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 50
- Ammo Volume
- 13.1
- Shell Count
- N/A
Turret Bustle is at the back of the turret.
9th to load during replenishment.
Blowout panels protect against ammo cook-off.
0 to Top Speed: 34.4s
Interactive weak spot map. Tap or click a colored area on the image or use the numbered zone buttons to show armor, angle, ammo rack, and notes. On wide screens, zone details appear in a panel at the top right of the map. Use the mouse wheel to zoom, and drag with the left mouse button, Alt-drag, or middle mouse button to pan the image. Press Escape to clear the selection.
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