Detailed Statistics for T-14 Armata
The T-14 Armata is a 12 hull in Cursed Tank Simulator.
- Price
- It costs 22,824,000 yen.
- Max Speed
- The maximum speed is 80 km/h.
- Acceleration
- The acceleration is 7.1.
- Reload Multiplier
- The reload multiplier is 1.45x.
- Hull Armor
- The hull armor thickness is 1250mm front, 240mm side, and 80mm rear.
- Crew
- It has a crew of 1 driver(s), 1 gunner(s), 1 commander(s), and 0 loader(s).
In-Game Description
Summary
RussiaCrew & Capacity
Hull
Turret
Turret
T-14 Turret
The T-14 has blowout panels and non-blowout areas.
If you have too large a caliber, mostly above 125mm, everything will go into the carousel (non-blowout).
If you have a 125mm caliber or smaller, the first batch (10-11 rounds) will go into the blowout panels behind the turret. (Except H-2(120mm) and 117mm Betwixt, they will go into the carousel)
(140mm ATAC and 152mm 2A73: first batch (8-9 rounds) will go into blowout)
Also fun fact, the T-14 armat does not have an horizontal drive or an vertical drive
Related Parts
0 to Top Speed: 34.4s
i hate doing 3d stuff :(
- doggolism
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 15, 35 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 30, 50 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 45, 65 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 60, 80 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -35, -15 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -50, -30 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -65, -45 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -80, -60 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
Interactive weak spot map. Tap or click a colored area on the image or use the numbered zone buttons to show armor, angle, ammo rack, and notes. On wide screens, zone details appear in a panel at the top right of the map. Use the mouse wheel to zoom, and drag with the left mouse button, Alt-drag, or middle mouse button to pan the image. Press Escape to clear the selection.
Required Materials
The materials directly needed to craft this part.
Breakdown
How much of each raw material you need to craft each required material.
Select a gun to calculate how many of its shells fit into each rack based on the gun's ammo volume.
Turret Carousel is circular storage on the turret floor.
1st to load during replenishment.
This rack will explode when HP hits 0.
Turret Carousel is circular storage on the turret floor.
2nd to load during replenishment.
This rack will explode when HP hits 0.
Turret Carousel is circular storage on the turret floor.
3rd to load during replenishment.
This rack will explode when HP hits 0.
Turret Carousel is circular storage on the turret floor.
4th to load during replenishment.
This rack will explode when HP hits 0.
Turret Carousel is circular storage on the turret floor.
5th to load during replenishment.
This rack will explode when HP hits 0.
Turret Carousel is circular storage on the turret floor.
6th to load during replenishment.
This rack will explode when HP hits 0.
Turret Carousel is circular storage on the turret floor.
7th to load during replenishment.
This rack will explode when HP hits 0.
Turret Carousel is circular storage on the turret floor.
8th to load during replenishment.
This rack will explode when HP hits 0.
Turret Bustle is at the back of the turret.
9th to load during replenishment.
Blowout panels protect against ammo cook-off.
If you put all the ammo in the blowouts, you'll pretty much never die if you're hull downed. But at the same time, people will shoot your turret and now you have 0 ammo!









