Detailed Statistics for XT3R Faux LEP Tranche A
The XT3R Faux LEP Tranche A is a 10 turret in Cursed Tank Simulator.
- Reload Multiplier
- The reload multiplier is 1.4x.
- Turret Armor
- The turret armor thickness is 277mm front, 66mm side, and 32mm rear.
- Turret Traverse
- The turret traverse speed is 50 degrees per second.
- Crew
- It has a crew of 0 driver(s), 1 gunner(s), 1 commander(s), and 0 loader(s).
In-Game Description
Summary
Black AegisCrew & Capacity
Turret
Gun
21,2mm Secondary
Related Parts

XT3R Faux LEP Tranche A
Same Vehicle
Parts from the same vehicle (e.g., M1A1 turret and M1A1 hull)

105mm Royal
Same Vehicle
Parts from the same vehicle (e.g., M1A1 turret and M1A1 hull)

105mm M68
Same Vehicle
Parts from the same vehicle (e.g., M1A1 turret and M1A1 hull)

XT3R Faux
Upgrade/Downgrade
crate exclusive version
HVPF (PF)
externali hate doing 3d stuff :(
- doggolism
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- -10, 50.63 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- 33.75, 78.75 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- 73.13, 123.75 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- 101.25, 171.88 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- -50.63, 10 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- -78.75, -33.75 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- -123.75, -73.13 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 5
- ⟷ Protection sector
- -171.88, -101.25 (°)
- ↕ Protection sector
- -15, 30 (°)
- Protection radius
- 10 m
- Min projectile velocity
- 500 m/s
- Max projectile velocity
- 2,001 m/s
- Degradation factor
- 2.34
- Can detect airburst projectiles
- Yes
Interactive weak spot map. Tap or click a colored area on the image or use the numbered zone buttons to show armor, angle, ammo rack, and notes. On wide screens, zone details appear in a panel at the top right of the map. Use the mouse wheel to zoom, and drag with the left mouse button, Alt-drag, or middle mouse button to pan the image. Press Escape to clear the selection.
Select a gun to calculate how many of its shells fit into each rack based on the gun's ammo volume.
Turret Bustle is at the back of the turret.
1st to load during replenishment.
4% faster reload while drawing from this rack.
Shells here are Ready for immediate use.
Blowout panels protect against ammo cook-off.
Turret Basket is the rotating floor under the gun.
2nd to load during replenishment.
Blowout panels protect against ammo cook-off.
turns out making APS your armor wasnt a great choice