

@philosofish#0 · Unknown · Joined Jul 15, 2026





A decent fictional larp build, assuming the TTB turret concept got transplanted to a modern SEPv3 hull. Uses the TKG gun because it resembles the TTB’s gun a lot more than the M256 and has similar APFSDS performance. A Tier 11 monster with a 2-round clip, roughly 3.785s reload for the second round, then a 15.14s reload for the clip itself. Good front armor and decent side hull armor; just don’t tempt fate and let people MG your turret.



Pretty low-profile light tank, with a decent 6-round clip for the XM274 ARES gun, decent armor for a light tank, good speed, and multiple secondary weapons. Crew is lined up for a convenient one-shot, so if you get penned, no need to suffer crew loss and repair!



Classic T12 kitbash, with CATTB hull, Contender 2M turret, and TKG gun steel, giving very good frontal protection. APS, autoloader, full Blowout ammo, tracking radar, LWS, hull-aim, high-magnification gun sight, excellent 120mm gun. Theoretically, it’s the best T12 sniping build. Theoretically. Do watch out for side protection, though; it is very lacking.



A powerful T12 brawler build, with tough armor on frontal and side arcs, good APS coverage, and a low profile. The LFP weak spot is compensated by not having a bustle autoloader for decent survivability. TKG gun since it looks the best and maybe gun steel, but that’s probably getting removed soon . Only 18 rounds in the blowout turret bustle; use them wisel y.
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