Detailed Statistics for Object 148 Prototype
The Object 148 Prototype is a 12 hull in Cursed Tank Simulator.
- Max Speed
- The maximum speed is 80 km/h.
- Acceleration
- The acceleration is 8.
- Reload Multiplier
- The reload multiplier is 1.25x.
- Hull Armor
- The hull armor thickness is 1080mm front, 100mm side, and 95mm rear.
- Crew
- It has a crew of 1 driver(s), 1 gunner(s), 1 commander(s), and 0 loader(s).
In-Game Description
Summary
RussiaCrew & Capacity
Hull
Turret
This tank has no blowouts so be careful with your positioning!
Related Parts
Armata Platform
Upgrade/Downgrade
An upgraded version of another part (e.g., M1A2 hull is an upgrade of M1A1 hull)

125mm 2A82-1M
Same Vehicle
Parts from the same vehicle (e.g., M1A1 turret and M1A1 hull)

T-14 Armata
Upgrade/Downgrade
An upgraded version of another part (e.g., M1A2 hull is an upgrade of M1A1 hull)
0 to Top Speed: 28.8s
i hate doing 3d stuff :(
- doggolism
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 2.5, 42.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -42.5, -2.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 25, 65 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -65, -25 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 47.5, 87.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -87.5, -47.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 70, 110 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
i hate doing 3d stuff :(
- doggolism
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -110, -70 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
Select a gun to calculate how many of its shells fit into each rack based on the gun's ammo volume.
1st to load during replenishment.
This rack will explode when HP hits 0.
2nd to load during replenishment.
This rack will explode when HP hits 0.
3rd to load during replenishment.
This rack will explode when HP hits 0.
4th to load during replenishment.
This rack will explode when HP hits 0.
5th to load during replenishment.
This rack will explode when HP hits 0.
6th to load during replenishment.
This rack will explode when HP hits 0.
7th to load during replenishment.
This rack will explode when HP hits 0.
8th to load during replenishment.
This rack will explode when HP hits 0.
Get ammo racked 101
offensive module repair simulator this thing has better lfp armor than mk2e
ts tank is so gay i love it