Detailed Statistics for Object 148 Prototype
The Object 148 Prototype is a 12 hull in Cursed Tank Simulator.
- Price
- It costs 22,824,000 yen.
- Max Speed
- The maximum speed is 80 km/h.
- Acceleration
- The acceleration is 8.
- Reload Multiplier
- The reload multiplier is 1.25x.
- Effective Reload Multiplier
- The effective reload multiplier is 0.80x.
- Hull Armor
- The hull armor thickness is 1080mm front, 100mm side, and 95mm rear.
- Turret Traverse
- The turret traverse speed is 45 degrees per second.
- Crew
- It has a crew of 1 driver(s), 1 gunner(s), 1 commander(s), and 0 loader(s).
Summary
Tier
12
Price
22.8M
Weight
51 t
In-game description
This tank has no blowouts so be careful with your positioning!
- Drivers
- 1
- Gunners
- 1
- Commanders
- 1
- Acceleration
- 8 units
- Torque
- 9 units
- Traverse Rate
- 40 °/s
- Ammo Storage
- 0 units
- Hull Aim
- Turretless
- Armour
- 1,080 / 100 / 95 (mm)
- Speed
- 80 / -42 (km/h)
- Horsepower
- 1,500 hp
- RPM
- 1,800
- Repair Multiplier
- 1 x
- Stabiliser
- ⟷/↕︎ Speeds
- 45 / 10 (°/s)
- ↕︎ Limits
- 14 / -7 (°)
- ⟷ Limits
- 180 / -180 (°)
- Ammo Storage
- 46.7 units
- Smoke Grenades / Per Use
- 24 / 4
- Smoke Launcher Control
- mouse
- Reload Multiplier
- 1.25
- FCS
- 4 km
- FCS Sight
- Default Add a shot
- Thermals
- Gen 2 (Strength: 2)
- Zoom
- 13 / 2.5 (x)
- Rangefinder
- Laser
- APS Launchers
- 10
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -20, 20 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 2.5, 42.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -42.5, -2.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 25, 65 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -65, -25 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 47.5, 87.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -87.5, -47.5 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- 70, 110 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
- Charges
- 1
- HP
- 30
- ⟷ Protection sector
- -110, -70 (°)
- ↕ Protection sector
- -20, 20 (°)
- Protection radius
- 50 m
- Min projectile velocity
- 0 m/s
- Max projectile velocity
- 1,700 m/s
- Degradation factor
- 1
- Can detect airburst projectiles
- Yes
- Reaction time
- 0.4 s
Shell Capacity Calculator
Select a gun to calculate how many of its shells fit into each rack.
- HP
- 50
- Ammo Volume
- 5.8
- Shell Count
- N/A
1st to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 50
- Ammo Volume
- 5.8
- Shell Count
- N/A
2nd to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 5.8
- Shell Count
- N/A
3rd to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 5.8
- Shell Count
- N/A
4th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 5.8
- Shell Count
- N/A
5th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 5.8
- Shell Count
- N/A
6th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 5.8
- Shell Count
- N/A
7th to load during replenishment.
This rack will explode when HP hits 0.
- HP
- 100
- Ammo Volume
- 5.8
- Shell Count
- N/A
8th to load during replenishment.
This rack will explode when HP hits 0.
0 to Top Speed: 29.9s
Interactive weak spot map. Tap or click a colored area on the image or use the numbered zone buttons to show armor, angle, ammo rack, and notes. On wide screens, zone details appear in a panel at the top right of the map. Use the mouse wheel to zoom, and drag with the left mouse button, Alt-drag, or middle mouse button to pan the image. Press Escape to clear the selection.
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