Ricochet and Normalization
Work in progress
This wiki is still being written. Pages are incomplete, numbers may change, and some mechanics are not covered yet.
Every shell has its own ricochet angle. Pass that angle and fail to penetrate and the round skips off, keeping a fraction of its penetration and speed. Overmatch cancels the whole thing.
The angle gate
A ricochet is only possible when the impact angle exceeds the shell's own rated ricochet angle . Angles are measured from the surface normal, so 0 degrees is a square hit and 90 degrees is a graze.
Shaped charge jets are treated differently. Their gate is floored at 85 degrees:
Interactive
What happens on a bounce
Passing the angle gate is not enough on its own. A shell that fails its penetration test ricochets only if the plate is not overmatched. If it is overmatched, nothing can bounce it. A failed penetration on a plate that also fails the ricochet check means the shell is absorbed and does nothing at all.
Gates by family
| Family | Gate used |
|---|---|
| AP, APHE, APDS, APFSDS | The shell’s own RicochetAngle |
| HEAT, chemical ATGM | The larger of its RicochetAngle and 85 degrees |
| HE, HESH | The shell’s own RicochetAngle |
Overmatch cancels ricochet
When a plate is overmatched the ricochet branch is skipped entirely, so the round cannot bounce no matter how steep the hit. The overmatch test compares calibre against the plate's raw normal thickness, without the armour multiplier applied.
See also
- Penetration : Whether your round punches through, and how angle and range change it.
- Armour and Protection : Slope, composite, spaced, ERA and NERA, and what actually stops rounds.
- Shell Types : AP, APHE, APDS, APFSDS, HEAT and HE, and what each one is for.
- Ballistics and Trajectory : Shell drop, velocity loss, and leading a moving target.
- Reload : How the base reload turns into the time you actually get in game.