Active Protection (APS)
Work in progress
This wiki is still being written. Pages are incomplete, numbers may change, and some mechanics are not covered yet.
An Active Protection System intercepts an incoming round inside its arc. Chemical shells detonate early, while kinetic rounds survive with a calibre-based cut to their penetration.
What an APS does
An Active Protection System watches for an incoming round inside its arc and fires an interceptor at it. What happens next depends entirely on whether the incoming round is chemical or kinetic, and the two outcomes are very different.
| Incoming | Result of an interception |
|---|---|
| HEAT, ATGM, HE and other chemical | Detonates at the intercept point, well short of the armour |
| AP, APDS, APFSDS, kinetic missiles | Survives, but loses a share of its penetration |
Key idea
The penetration cut
The amount a kinetic round loses depends on its calibre and on the system's degradation factor , which is always at least 1. Larger calibres keep much more of their penetration.
| Round | Calibre | Penetration kept at F = 1 |
|---|---|---|
| APFSDS | 120 mm | about 86 percent |
| APFSDS | 60 mm | about 75 percent |
| AP | 80 mm | about 100 percent |
| AP | 40 mm | about 50 percent |
| AP | 20 mm | about 25 percent |
Coverage
Each launcher covers a horizontal and a vertical sector out to a protection radius. A round arriving from outside that cone is never engaged in the first place.
The values that define a system
Launchers
count
Charges available before it runs dry
HP
per unit
The system stops working once destroyed
Radius
metres
How far out it can engage
Reaction
seconds
Delay between detection and firing
Degradation
factor
Divides the penetration a kinetic round keeps
Anti-airburst
yes or no
Whether it also defeats airburst rounds
Note
Where this fits in the pipeline
Note
See also
- Armour and Protection : Slope, composite, spaced, ERA and NERA, and what actually stops rounds.
- Shell Types : AP, APHE, APDS, APFSDS, HEAT and HE, and what each one is for.